Post by coredump on Jul 29, 2014 15:53:42 GMT
This came up in a different thread; I was going to skip it, but I wrote this up for a different site, and thought I would post it here too.
As I said in the other thread though, what really matters is how your meta agrees to play it. Whichever side you take, being 'right' doesn't really help if the other 10 people agree on the 'wrong' answer.
I don't have page numbers, so I am giving Headings:
Types of Saving Throws
Cover Saves: "Often, you’ll find enemy models are partially hidden or obscured by terrain, which is also known as being in cover.
So *any* level of obscurement means you are 'in cover'. But being 'in cover' is not enough to grant a cover save, there is another requirement.
Determining cover saves: "If...the target model’s body (see General Principles) is at least 25% obscured from the point of view of at least one firer, Wounds allocated to that model receive a cover save"
So, you need to be 'in cover' enough to be obscured 25% in order to get a cover save from terrain.
What about intervening models
Intervening models:"If a target is partially obscured from the firer by models from a third unit, it receives a 5+ cover save in the same way as if it was behind terrain."
So according to this, you treat intervening models "in the same way" as you treat terrain. And as we saw above, terrain requires you be in cover enough to be obscured 25%.
But intervening models have a unique characteristic, and additional rule
Intervening models: " Similarly, if a model fires through the gaps between models in an intervening unit, the target is in cover, even if it is completely visible to the firer"
So, even the space between models is sufficient to provide cover.... but being 'in cover' is *not* sufficient to grant a cover save. You need to be in cover enough to be 25% obscured.
Intervening models still must obscure 25% of the target, the quirk is that the space between the models also counts as cover/obscurement, even if you can see through it.
As I said in the other thread though, what really matters is how your meta agrees to play it. Whichever side you take, being 'right' doesn't really help if the other 10 people agree on the 'wrong' answer.
I don't have page numbers, so I am giving Headings:
Types of Saving Throws
Cover Saves: "Often, you’ll find enemy models are partially hidden or obscured by terrain, which is also known as being in cover.
So *any* level of obscurement means you are 'in cover'. But being 'in cover' is not enough to grant a cover save, there is another requirement.
Determining cover saves: "If...the target model’s body (see General Principles) is at least 25% obscured from the point of view of at least one firer, Wounds allocated to that model receive a cover save"
So, you need to be 'in cover' enough to be obscured 25% in order to get a cover save from terrain.
What about intervening models
Intervening models:"If a target is partially obscured from the firer by models from a third unit, it receives a 5+ cover save in the same way as if it was behind terrain."
So according to this, you treat intervening models "in the same way" as you treat terrain. And as we saw above, terrain requires you be in cover enough to be obscured 25%.
But intervening models have a unique characteristic, and additional rule
Intervening models: " Similarly, if a model fires through the gaps between models in an intervening unit, the target is in cover, even if it is completely visible to the firer"
So, even the space between models is sufficient to provide cover.... but being 'in cover' is *not* sufficient to grant a cover save. You need to be in cover enough to be 25% obscured.
Intervening models still must obscure 25% of the target, the quirk is that the space between the models also counts as cover/obscurement, even if you can see through it.