Is the Dimachaeron going to be an Apocalypse only model?
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Post by brassangel on Jul 20, 2014 19:03:29 GMT
Does the leap in the movement phase give it an additional 6"? This seems like a better Trygon, especially for the points. Was really hoping for some tank killing capabilities, but for it's points cost I really don't see why you would run a Trygon at all (except for the tunnel, lol?). Some tank killing capabilities? It's an MC with a lot of attacks - it eats tanks easier than any gun in the game, that's for sure.
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Post by terrorfromthedeep on Jul 20, 2014 19:04:12 GMT
brassangel A T6 3+ walking model is not hard to kill before it reaches combat and after receiving a codex full of them is it too much to ask for a little variety? Granted it has leaping which is different and should add to survivability so maybe you can disregard my thoughts if it works well in practice, will have to wait and see
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Post by coredump on Jul 20, 2014 19:04:13 GMT
Really, that's how it should be anyway. If something can survive getting across the board and take out a Knight, it should cost more. We were never going to get that for 200 points. That depends. You could easily create a creature with rules that allowed it a very niche role; really good at killing superheavies, decent at killing vehicles, not so good against other models.... Or something that had a 'one-shot' melee attack with a decent/good chance of taking out one single vehicle. STuff like that...
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Post by wilson on Jul 20, 2014 19:04:32 GMT
Are there rules for the capillary towers and spore chimneys? From a previous source. The terrain pieces were never a good seller, and have been removed from the book. Thank youuuuuu! haha! so it's now down to 2A but keeps it's 2+ save? Pretty sure he meant 'no other changes' compared to stock Fex. Which means a 3+ save. This was the trade-off for the -1S thing. Hey Mauler, please say it aint so!
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Post by terrorfromthedeep on Jul 20, 2014 19:05:48 GMT
On another note, when is the book going on sale?
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Post by jaysic on Jul 20, 2014 19:07:53 GMT
Brass: This thing is, at best, s9 on the charge with 6 attacks against a vehicle. 4 hits, 1 or 2 glances or pen against av14. Not that much of a vehicle killer as much as an infantry mulcher. I like it, it's cool, but we have a lot of stuff that does this already.
I'm at work and don't have my dex...aren't catnifex 3 attacks base? Does this put stone crusher at 2?
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Post by swarm492 on Jul 20, 2014 19:10:43 GMT
Far as I know yes.
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Post by seanster3000 on Jul 20, 2014 19:17:07 GMT
Is it sad that I already made a list to play with the Dimachaeron in it lol!
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Post by coredump on Jul 20, 2014 19:18:15 GMT
Man, these models have sooo many special rules, its hard to get a grasp on how good they actually are.
Off hand, the malethrope seems like a well designed model. It fills a role, but doesn't supplant another model. In my current list, I am still better off with a venom than the Mthrope, I don't really need what it brings for the 40pts. OTOH, for those that *can* use the added rules.... its a good deal.
I kind of think of it as a zoan/venom combo...10 pts cheaper, but no psy powers.
The Dimathing may work out... need to see how all those special 'bright shiny object' type rules actually work together... Regardless of how deadly it may turn out, it still moves pretty slowly, and T6 6W 3+ isnt *that* hard to take out. OTOH, I am really glad it got 6 wounds... that may give it the extra resiliency it needs. (and perhaps a quick 'snack' to get FnP)
Stone Crusher I'm still debating with myself. Not sure how the -1S rule is going to work on the table top. Can anyone think of a difference between this and just giving it T7? (Aside from the 'only shooting' part.)
It will be *very easy* to get tarpitted, but will wreck major face against vehicles and buildings. But still only 4W 3+ save.... OTOH, maybe its time to start getting more agressive with our venomthropes (and MThropes)
Just some preliminary ramblings...
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Post by coredump on Jul 20, 2014 19:23:36 GMT
Brass: This thing is, at best, s9 on the charge with 6 attacks against a vehicle. 4 hits, 1 or 2 glances or pen against av14. Not that much of a vehicle killer as much as an infantry mulcher. I like it, it's cool, but we have a lot of stuff that does this already. The *vast* majority of vehicles have rear AV11 or less, the Dima will rip through them. You are right, still not a great solution for land raiders, but should still take off 2 HP. Which is as good as anything we have.
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Post by hairam on Jul 20, 2014 19:27:53 GMT
What happended with the large spores are they gone from the book as well?
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Post by The Hive Mind on Jul 20, 2014 19:43:44 GMT
Pretty cool, like you said not the Knight Killer I was wanting, but Instant Deathing characters and monstrous creatures with that many attacks is pretty good for 200pts. Think I'll take 2. We aren't going to get something that reliably kills a Knight, unless it costs more than a Knight. Really, that's how it should be anyway. If something can survive getting across the board and take out a Knight, it should cost more. We were never going to get that for 200 points. Though a Hierophant will take him out just fine. Haha, yep that's my plan for them too. Played 3 yesterday, got sick of being stomped and D weaponed. Just waiting for pay day then bringing the big bug.
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Post by jaysic on Jul 20, 2014 19:46:09 GMT
After about 8 games with my elder then coming back to my first love, I'm trying to find options for cracking av14 that is so much harder for our bugs.
Some quick and dirty math found Stone crusher vs CCFex is pretty much a wash, and depends heavily on the HOW attacks. If 2, they'll strip the same HPs (well, stone crusher gets .02 more). 1 HoW, ccfex wins. 3, Stone crusher wins. I like reliability better, and would probably go with CCfex for 15 points cheaper, but this doesnt factor in the T7 as stonecrusher waddles up the field.
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Post by Jabberwocky on Jul 20, 2014 19:47:46 GMT
Man, these models have sooo many special rules, its hard to get a grasp on how good they actually are. Off hand, the malethrope seems like a well designed model. It fills a role, but doesn't supplant another model. In my current list, I am still better off with a venom than the Mthrope, I don't really need what it brings for the 40pts. OTOH, for those that *can* use the added rules.... its a good deal. I kind of think of it as a zoan/venom combo...10 pts cheaper, but no psy powers. The Dimathing may work out... need to see how all those special 'bright shiny object' type rules actually work together... Regardless of how deadly it may turn out, it still moves pretty slowly, and T6 6W 3+ isnt *that* hard to take out. OTOH, I am really glad it got 6 wounds... that may give it the extra resiliency it needs. (and perhaps a quick 'snack' to get FnP) Stone Crusher I'm still debating with myself. Not sure how the -1S rule is going to work on the table top. Can anyone think of a difference between this and just giving it T7? (Aside from the 'only shooting' part.) It will be *very easy* to get tarpitted, but will wreck major face against vehicles and buildings. But still only 4W 3+ save.... OTOH, maybe its time to start getting more agressive with our venomthropes (and MThropes) Just some preliminary ramblings... If the -1S against stonecrusher is worded as leaked previously, where you reduce the roll rather than the strength, then it would make it immune to rends and other special rules that require a 6. That alone is massive. Malanthrope to me looks awesome since it'll bring the buffs but also be a useful model in it's own right rather than being a pure force multiplier that has to try and stay hidden as long as possible. The Dimathing looks insane and will make trygons, haru and combat fex more or less redundant besides their gimmick rules.
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Post by Mauler on Jul 20, 2014 19:57:34 GMT
What happended with the large spores are they gone from the book as well? The Meiotic Spores are still in They're like more powerful Spore Mines that release D3+1 mines if they miss...
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