Post by gigasnail on Nov 23, 2015 3:01:38 GMT
conclusions:
be prepared to deal with the many faces of the SM battle company.
i did not see as much grav as i thought i was going to. the one guy i know plays UM battle company + skyhammer had it in spades, and shot a 5 IK list off the table with it, so, it's there for sure. but the field is extremely varied. i saw DA battle company (lion's SF?), the new RG battle company thing, several more standard drop pod/rhino rush SM battle companies (with UM, IH, WH, and salamanders represented that i saw). everyone seemed to want to have melta for knights vs. trying to grav them down (or, 5 out of the six people i talked to did). dropping my bastion was probably a good thing, in this event. broader, i can't speak for.
i also did not see one invisible unit this weekend. the one librarius i ran into didn't get great powers.
psychic powers continue to be random and sporadic. scream is awesome, when it works. catalyst is great, when you get it. dominion can be clutch, if you need it and want to risk perils. etc.
be prepared for precision dropping assault from reserves, and not just from skyhammer. my first game we had emporer's will primary, with a RG army where he can choose to fail reserves iirc. he waited until turn 4 to walk his scouts on from his table edge, where my mawlock had his objective, then DS two units of VV with no scatter that got to assault from reserves. still nearly held it down, as the mawlock is pretty tough at T6 and six wounds, the power swords of the vets had difficulty wounding him even hitting on 3's with an absolute boatload of attacks on the charge. failed his last armor save on the last attack after he threw something else into the combat T5. so, that's 4 units coming in w/e you need them on your backfield, the scouts walking in 6", the VV dropping in w/ no scatter up to 6" away, then assaulting 2d6" with rerolls (RG can use packs in movement + assault), so something like a 23" from the backline threat radius.
there was a 5 IK army, it took 2nd. had the shooty FW tall one, and was gorgeously painted. be prepared for it.
there were 2 tau armies, and a tau/eldar army (took 3rd). the two straight tau units had the mobile wall formation. you'll see more of them with farsight enclaves hitting soon, which makes crisis suits troops still (rules leaks are around if you care to search).
only one eldar player, who brought eldar/tau with a CC WK. took 3rd. our other local eldar player couldn't make it. no IG either.
i saw 5 separate armies with IK in it, including the 5 knight army. have an answer for them, even if it's just feeding them units.
you *must* be able to progressively score while playing 2 missions + tertiaries at once.
first place was salamanders battle company drop pod list. not sure what was in it but he railed a white scars battle company with it pretty hard during the final game. i talked to his opponent and he was pretty shell shocked. couldn't score, everything dying. iknowthatfeelbro.
be prepared to deal with the many faces of the SM battle company.
i did not see as much grav as i thought i was going to. the one guy i know plays UM battle company + skyhammer had it in spades, and shot a 5 IK list off the table with it, so, it's there for sure. but the field is extremely varied. i saw DA battle company (lion's SF?), the new RG battle company thing, several more standard drop pod/rhino rush SM battle companies (with UM, IH, WH, and salamanders represented that i saw). everyone seemed to want to have melta for knights vs. trying to grav them down (or, 5 out of the six people i talked to did). dropping my bastion was probably a good thing, in this event. broader, i can't speak for.
i also did not see one invisible unit this weekend. the one librarius i ran into didn't get great powers.
psychic powers continue to be random and sporadic. scream is awesome, when it works. catalyst is great, when you get it. dominion can be clutch, if you need it and want to risk perils. etc.
be prepared for precision dropping assault from reserves, and not just from skyhammer. my first game we had emporer's will primary, with a RG army where he can choose to fail reserves iirc. he waited until turn 4 to walk his scouts on from his table edge, where my mawlock had his objective, then DS two units of VV with no scatter that got to assault from reserves. still nearly held it down, as the mawlock is pretty tough at T6 and six wounds, the power swords of the vets had difficulty wounding him even hitting on 3's with an absolute boatload of attacks on the charge. failed his last armor save on the last attack after he threw something else into the combat T5. so, that's 4 units coming in w/e you need them on your backfield, the scouts walking in 6", the VV dropping in w/ no scatter up to 6" away, then assaulting 2d6" with rerolls (RG can use packs in movement + assault), so something like a 23" from the backline threat radius.
there was a 5 IK army, it took 2nd. had the shooty FW tall one, and was gorgeously painted. be prepared for it.
there were 2 tau armies, and a tau/eldar army (took 3rd). the two straight tau units had the mobile wall formation. you'll see more of them with farsight enclaves hitting soon, which makes crisis suits troops still (rules leaks are around if you care to search).
only one eldar player, who brought eldar/tau with a CC WK. took 3rd. our other local eldar player couldn't make it. no IG either.
i saw 5 separate armies with IK in it, including the 5 knight army. have an answer for them, even if it's just feeding them units.
you *must* be able to progressively score while playing 2 missions + tertiaries at once.
first place was salamanders battle company drop pod list. not sure what was in it but he railed a white scars battle company with it pretty hard during the final game. i talked to his opponent and he was pretty shell shocked. couldn't score, everything dying. iknowthatfeelbro.