Post by beefythepug on Jun 2, 2014 17:44:36 GMT
Hey Hive,
Well this past weekend was my first official game vs an IK with the new 7th changes. My rolls were mediocre, but even had they gone my way I am struggling to see any reliable way to deal with an IK post vector strike nerf.
Please don't tell me to buy my own/ally with nids, and yes I understand 2 tentaclids have the *potential* to be 6s on haywire, then 5+s on stripped HPs for killing the thing outright in 1 turn. Odds of that are nowhere near reliable.
*edit* sorry thats 6th rules, now in 7th best we can do is glance, even rolling all 6s. This never happened as my rolls sucked so no harm done this game.
game was Relic, and we played around 1450 points.
I was facing Blood angels:
Tac squad + asteroth deployed in ruins
Stormraven loaded with death company + lemartes
Imperial Knight paladin? the S8 AP3 double blast, stubbers, D-chainsword
My list, was built to go against more of an all comers scenario, not necessarily anti AV, or the low number of targets I faced:
HQ
1 Flyrant TWLDVS, e-grubs, hive commander
1 Tervigon
Troops
3 Warriors, deathspitters
20 gants
Elite
2 Zoanthrope
1 Zoanthrope
1 Venomthrope
Fast
1 Crone
Heavy
T-fex acid spray (outlanking with HC)
3 biovores
1 Exocrine
Not going to do a full battle rep, but impressions from the game. My list had a lot of wasted units against what I was facing. If there were multiple scoring objectives I might have done better. As it was the IK/Stormraven controlled midfield and made retrieving the relic a waste of my time. Overall I feel like having an IK in your list allows you to be insanely agressive, and not worry about tactical mistakes, because what your shooting fails to kill, your assault/stomp will finish off. Anyways heres some of what I'm taking away from the game:
Flyrant nothing to say its still good.
Tervigon, why do I use these again? Did pick up the relic at one point, then the storm raven flew in from reserves and between IK/SR high S AP2/3 weaponry, The tervigon fell over dead killing majority of spawned gants.
Warriors and biovores were meant to be flanking anti infantry, but given opponent, had basically nothing to shoot at. They got 1 shot on Tac squad and did minimal damage rest of game. Warriors were basically baby sitting and not worth their points.
Zoanthropes lance proved unreliable to manifest, but did strip 2HP from the IK. obviously S10 AP2 is good AV. Could have been better, but I failed to manifest 3x when rolling 5 dice each time.
Crone's BS3 sucks, But by far the change to vector strike vs ground targets made me see just how hard that nerf hit us. My rolls on haywire table didn't help either (yes I rolled 1). Only 1 of the 2 vector strikes managed to glance a HP off of the IK.
Exocrine the couple shots it threw towards the IK had some real potential to cause harm. But the IKs invuln save to the rescue turned some good shooting into nothing. Once opponent realized it had AP2 shots it only lived 1 more turn.
T-fex outflanking and flushing infantry out worked like a beast. He killed the tac squad and finished off Asteroth in assault. But also removed the only target that Biovores could shoot at and harm.
Venomthrope - cover helped give me possibility to save tervigon/exocrine against the high AP stuff, but was having trouble making the cover saves.
So against this list or similar ones with Imperial Knights, what do I do sans skyblight + flyrant? Is there anything else? the 18" range on warp lance has me hesitant to use Hive Guard with haywire as its just too short.
Well this past weekend was my first official game vs an IK with the new 7th changes. My rolls were mediocre, but even had they gone my way I am struggling to see any reliable way to deal with an IK post vector strike nerf.
Please don't tell me to buy my own/ally with nids, and yes I understand 2 tentaclids have the *potential* to be 6s on haywire, then 5+s on stripped HPs for killing the thing outright in 1 turn. Odds of that are nowhere near reliable.
*edit* sorry thats 6th rules, now in 7th best we can do is glance, even rolling all 6s. This never happened as my rolls sucked so no harm done this game.
game was Relic, and we played around 1450 points.
I was facing Blood angels:
Tac squad + asteroth deployed in ruins
Stormraven loaded with death company + lemartes
Imperial Knight paladin? the S8 AP3 double blast, stubbers, D-chainsword
My list, was built to go against more of an all comers scenario, not necessarily anti AV, or the low number of targets I faced:
HQ
1 Flyrant TWLDVS, e-grubs, hive commander
1 Tervigon
Troops
3 Warriors, deathspitters
20 gants
Elite
2 Zoanthrope
1 Zoanthrope
1 Venomthrope
Fast
1 Crone
Heavy
T-fex acid spray (outlanking with HC)
3 biovores
1 Exocrine
Not going to do a full battle rep, but impressions from the game. My list had a lot of wasted units against what I was facing. If there were multiple scoring objectives I might have done better. As it was the IK/Stormraven controlled midfield and made retrieving the relic a waste of my time. Overall I feel like having an IK in your list allows you to be insanely agressive, and not worry about tactical mistakes, because what your shooting fails to kill, your assault/stomp will finish off. Anyways heres some of what I'm taking away from the game:
Flyrant nothing to say its still good.
Tervigon, why do I use these again? Did pick up the relic at one point, then the storm raven flew in from reserves and between IK/SR high S AP2/3 weaponry, The tervigon fell over dead killing majority of spawned gants.
Warriors and biovores were meant to be flanking anti infantry, but given opponent, had basically nothing to shoot at. They got 1 shot on Tac squad and did minimal damage rest of game. Warriors were basically baby sitting and not worth their points.
Zoanthropes lance proved unreliable to manifest, but did strip 2HP from the IK. obviously S10 AP2 is good AV. Could have been better, but I failed to manifest 3x when rolling 5 dice each time.
Crone's BS3 sucks, But by far the change to vector strike vs ground targets made me see just how hard that nerf hit us. My rolls on haywire table didn't help either (yes I rolled 1). Only 1 of the 2 vector strikes managed to glance a HP off of the IK.
Exocrine the couple shots it threw towards the IK had some real potential to cause harm. But the IKs invuln save to the rescue turned some good shooting into nothing. Once opponent realized it had AP2 shots it only lived 1 more turn.
T-fex outflanking and flushing infantry out worked like a beast. He killed the tac squad and finished off Asteroth in assault. But also removed the only target that Biovores could shoot at and harm.
Venomthrope - cover helped give me possibility to save tervigon/exocrine against the high AP stuff, but was having trouble making the cover saves.
So against this list or similar ones with Imperial Knights, what do I do sans skyblight + flyrant? Is there anything else? the 18" range on warp lance has me hesitant to use Hive Guard with haywire as its just too short.