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Post by ghoulio on Jan 8, 2014 16:54:55 GMT
That's a very big ask dude, especially for a guy who's posting this at work. I'm not having a go at you for asking, just trying to keep your expectations in line with reality. You might be waiting a while for that one... Oh I'm aware. It could be in snippets at a time, like just one FOC section. I'm not OMFGDEMANDINGRIGHTNOW, just curious for when he gets the chance. I'm patient. Page 2. Heavy Venom = 36', Str 9 AP 4, Assault 1 Blast Venom = 36', Str 6 AP 4, Assault 1 Blast So...Venom Cannons got worse...again. Awesome!
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Post by chuckles on Jan 8, 2014 16:56:21 GMT
They're exactly the same
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Post by tarrasque on Jan 8, 2014 16:57:56 GMT
Oh I'm aware. It could be in snippets at a time, like just one FOC section. I'm not OMFGDEMANDINGRIGHTNOW, just curious for when he gets the chance. I'm patient. Page 2. Heavy Venom = 36', Str 9 AP 4, Assault 1 Blast Venom = 36', Str 6 AP 4, Assault 1 Blast So...Venom Cannons got worse...again. Awesome! I suppose if you were REALLY attached to that -1 on the damage chart, you could call it "worse"
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Post by seahawk on Jan 8, 2014 17:04:25 GMT
Yea, I'd really enjoy my S9 blast with no negatives more than others apparently.
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Post by chuckles on Jan 8, 2014 17:06:03 GMT
I will bet you my entire Tyranid collection that the venom cannons still have some sort of penalty versus armour. They have had that since 3rd edition (possibly 2nd, I can't actually remember off the top of my head how they worked back then except that they were heinous. Will check my 2nd ed dex when I get home)
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Post by ghoulio on Jan 8, 2014 17:10:55 GMT
I will bet you my entire Tyranid collection that the venom cannons still have some sort of penalty versus armour. They have had that since 3rd edition (possibly 2nd, I can't actually remember off the top of my head how they worked back then except that they were heinous. Will check my 2nd ed dex when I get home) A single shot str 9, blast weapon? I used one on two Tyrants for about 20 games in 5th and the only thing I did was kill a single vindicator. Thats it. They are horrendous at AT and just as bad at killing troops. Plus they are blasts so you can shoot them at flyers. They are terrible all around. It was one of my biggest hopes that this gun would go to assault 2, remove blast. Alas, not happening.
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Post by chuckles on Jan 8, 2014 17:16:01 GMT
I don't disagree with you, but GW seem to persist in thinking that they're too good with just the base profile. Like I said, I will happily put every Tyranid model I own at stake on the bet that they have some special rule which reduces their effectiveness against AV.
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Post by kerotan on Jan 8, 2014 17:19:58 GMT
Hey Jackedup, thanks for answering everyone's codex questions.
Was wondering about a few things, I've put the most important at the top. Any partial answers to any of these would be very much appreciated. If any of these have already been answered somewhere and someone else knows the answer, then by all means let me know:
1. What can take regeneration?
2. Does anything have an invulnerable save, and if yes, what (other than Zoanthropes)?
3. This one is wishful thinking on my part, but I assume there is no Codex special rule which allows certain units to run and assault (some of the earlier debunked rumours were mentioning things like this, and if it were true, it would IMHO solve all the other problems with this codex)?
4. Do the rumoured upgrades for the tervigon exist? I'm talking about the ones which allow unlimited spawns or 4D6 spawns.
5. What can take flesh hooks or whatever they're called (the things that act like frag grenades)?
6. You said the Haruspex was useful against infantry and that was about it, and then said it had a S6 tongue attack, which i'm a little confused about. As far as you can see, can it still use smash (being a monstrous creature) to get 2 S10 AP2 attacks against vehicles (or anything else), or more attacks if it is wounded?
7. Although scything talons now suck apparently, does the trygon still reroll all misses in CC via some new special rule or whatever, or does he just get an extra attack for two sets of scything talons, and attack at AP6 (useless)?
8. Other than the points decrease, is the Tyrannofex the same, as in, is the Rupture cannon still S10 AP4 two shots?
I know that's a lot of questions, but honestly I'm eternally grateful for any shred of information provided!
Thanks,
Tom
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Post by kimbie on Jan 8, 2014 17:21:51 GMT
Not looking good at all, but I have a very bad feeling that GW will release a number of dataslates to add stuff in to the codex over the next month ala DLC for a game
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Post by jackedup on Jan 8, 2014 17:24:11 GMT
Back again. Okay, some quick answers:
Zoanthrope Issue - A Zoanthrope brood follows all the rules for Brother hood pf Psykers except that the unit has a Mastery level of 2. In addition, if a brookd of Zoantrhopes uses the Warp Blast power, the number of shots fired is equal to the number of zoanthropes in that brood. (eg 3 Zoanthropes would make the burst and lance profiles assault 3)
Doom is gone, parasite is gone, mycetic spore is gone. Ymgarl stealers are gone, but the "ymgarl factor", of giving a special boost each assault round (+1 Str, +1 atk, Improve armour save by 1), can be purchased as a bio-artefact for 40 points.
Spore mines and shrikes are still around, and Red Terror is back. Gargoyles still have blinding venom, can buy toxin sacs and adrenal glands.
I don't see options to improve the Hive Tyrant's carapace to a 2+ save anymore, or any other HQ's for that matter. Looks like you'll need the Ymgarl Factor.
Tyrannofex rupture cannon is 30 points, 48' range, S 10, AP4, Assault 2
The tail morphs are:
Bone Mace, S 8, AP - , Unwieldy
Prehensile Pincer, S 6, AP 5
Thresher Scythe, S 4, AP 4, Rending
Toxinspike, S 1, AP 6, Poisoned 2+
A tail attack allows a single added attack, resolved separately from a model's other close combat attacks. It doesn't benefit from other melee weapons, biomorphs, etc.
Hive Tyrant stat line:
165 pts, WS 8, BS 4, S 6, T 6, W 4, I 5, A 4, Ld 10, Sv 3+ ( Interesting: You now have to pay 20 points for lash / whip, or it comes with two sets of ST)
FOC as follows:
HQ - Hive Tyrant, Swarmlord, ld One Eye, Tervigon, Tyranid Prime, Deathleaper
Troops - Warrior, Genestealers, Termagants, Hormagaunts, Ripper Swarm
Elites - Hive Guard, Lictor, Zoanthrope, Venomthrope, Haruspex, Pyrovore (Ha ha! Pyrovore "Elite"!)
Fast Attack - Shrikes, Raveners, Red Terror (as part of ONE Ravener brood), Sky Slasher, Gargoyle, Harpy, Hive Crone, Spore Mine Cluster (how mines are "fast" attack is beyond me)
Heavy Support - Carnifex, Biovore, Trygon and Prime, Mawlc, Exocrine, Tyrannofex
Powers of the Hive Mind:
1. Catalyst - 1 charge
Blessing that targets psyker's unit and up to one other friendly within 12'. Targets gain FNP.
2. The Horror - 1 charge
Malediction targeting single enemy unit within 24'. Target takes a pinning test at -2 Ld
3. Onslaught - 1 charge
Blessing that targets a single friendly unit within 24'. Unit can both run and shoot in the shooting phase.
4. Paroxysm - 1 charge
Malediction targeting single enemy unit within 24'. Target's WS and BS reduced by D3 (roll once for both)
5. Psychic Scream - 1 charge
Nova power, 6'. For each target unit, roll 2D6+ 2 and subtract Ld. Unit suffers wounds equal to result, no armour or cover saves.
6. Warp Blast - 2 charges
Witchfire power, either burst or lance. This is the standard Zoanthrope Warp Blast.
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Post by kerotan on Jan 8, 2014 17:31:00 GMT
Thanks Jackedup. One big change, Hive tyrant BS4, making the dakkaflyrant even more deadly (and it's cheaper).
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Post by chuckles on Jan 8, 2014 17:31:05 GMT
So for the first time since the 3rd edition hit a Hive Tyrant can't just have a 2+ armour save, it can only get it in the assault phase but not every assault phase, because that would be too good.
Can we make a pact to track down every copy of the codex we can find and publicly burn them yet?
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Post by chuckles on Jan 8, 2014 17:31:58 GMT
Thanks Jackedup. One big change, Hive tyrant BS4, making the dakkaflyrant even more deadly (and it's cheaper). Down to Initiative 5 base. They're not even pretending Tyranids are supposed to be effective in close combat now.
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Post by seahawk on Jan 8, 2014 17:32:38 GMT
Thanks!
Looks like missile launcher Long Fangs will come back in style, because T6 3+ means splattered MC's.
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Post by sitael on Jan 8, 2014 17:34:59 GMT
Thank you again What about biovores and spore mines? So pyrovore are indeed still really useless? No upgrades of any kinds on zoan? They can take others psy powers use them as a psychic brotherhood lvl2? Thanks again
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