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maugrim
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 What is your thought on this...
« Thread Started on Aug 19, 2012, 2:49am »

Situation: Lash Sorcerer joined to Tzneech squad. They all fire at a squad of Marines. Can the sorcerer Lash the squad into a different formation, thus changing the wound allocation sequence?

The FAQ states that the Sorcerer can not change the formation for templates/blasts fired from the same squad, but that's not the issue here. In 5th, this was not a problems as directionality and wound allocation weren't linked. But in 6th, if you could Lash the special/heavy/sarge forward in the squad and cause them to take the first wounds from the AP3 bolters, that makes the shooting much more effective.

Now, you could do it anyways, and have a second squad take advantage of the changed formation - that's pretty standard Lash tactics. But wound allocation directions gives Lash some new tactical applications.
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 Re: What is your thought on this...
« Reply #1 on Aug 19, 2012, 3:01am »

if in doubt, always give the benefit to the player on the receiving end of an action. in this case resolve wound allocation first, then move the models around with the lash for another unit to take advantage of it. if it was not for the death of fluff i would suggest putting the sorcerer in a unit of berserkers and have the wound allocation advantage come into play during the assault phase.
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 Re: What is your thought on this...
« Reply #2 on Aug 19, 2012, 3:06am »

The FAQ entry says that you can't use it to move Models into Range of other Weapons in the Unit. That suggests to me that other changes affecting Range for that Unit's Shooting can't be made either. It's not 100%, but it's the safe way to play it.
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 Re: What is your thought on this...
« Reply #3 on Aug 19, 2012, 4:28am »

From reading it I would say yes you could rearrange them as long as you followed the rules for movement for the 2d6 and have it apply to that turns wound allocations
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apaosa
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« Reply #4 on Aug 19, 2012, 4:40am via the ProBoards Mobile App »

Similar with Pavane.. Pavane is resolved at the time it hits. Since all shooting occurs at the same time from a given unit, it makes sense that you can't rearrange for blasts. However, wound allocation is resolved well after hits are made.

Resolve Hits, Move with Lash/Pavane, Allocate.
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 Re: What is your thought on this...
« Reply #5 on Aug 19, 2012, 7:05am »

I would say no, for the same reason you can't use it to take advantage of other shooting in all the other cases.

All shooting happens at once.

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 Re: What is your thought on this...
« Reply #6 on Aug 19, 2012, 12:21pm »

I'm on the fence on this one. I appreciate both sides of the argument. I also don't have Chaos so its not affecting me, I played a friend's army last night and although this situation didn't come up specifically we talked about tactical applications like this afterwards.

Yes, all shooting happens at once - but wound allocation is different. And with specific Wound Pools in the 6th system, would Lash/Pavane be a separate Wound Pool you get to decide to "allocate" first? Just as you can decide when to plant your AP2 versus AP5 versus ... on the squad you are shooting at, could you decide which goes off first - the bolters or the power?
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Posted using the ProBoards Mobile AppWhat is your thought on this...
« Reply #7 on Aug 19, 2012, 2:17pm via the ProBoards Mobile App »

Lash never makes it to the wound allocation step, it resolves at the time it hits.
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 Re: What is your thought on this...
« Reply #8 on Aug 19, 2012, 4:06pm »

I was about to say "go with the FAQ because it suggests the timing the power resolves" but then I realized, the FAQ only tells you to not rearrange at he to hit step, and this question is on the wound allocation step.

I believe it could possibly work out like this:
1) roll psychic powers
2) roll to hit (lash hits automatically again, they FAQ'd it twice)
3a) lash hit and doesn't ever cause wounds, so it revolves it's power
3b) roll to wound
4) allocate wounds.

This could be wrong, but it's what I am thinking.
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