Joined: Jul 2012 Gender: Male Posts: 155 Location: New Orleans, LA
Re: 1500/1750 list, how competitive is it? « Reply #3 on Aug 14, 2012, 2:03pm »
do you think taking out the gargs for just 2 hive guard would make that much difference? thats only 4 shots and i would expect my army to be assualting by turn 2. so i only get 8 shots before the tervs and tyrants are assualting.
Joined: Jan 2011 Gender: Male Posts: 897 Location: South of Heaven
Re: 1500/1750 list, how competitive is it? « Reply #4 on Aug 14, 2012, 3:35pm »
How exactly would you do that? Are you swapping powers for TK and hope you roll Gate? I guess with Tervi's and the SL it can be done, but you'll give up a lot of other nice goodies (Endurance for example)
If you are footslogging to the enemy, that 2nd turn charge will be very difficult. (Impossible with a smart opponent)
Honorary-Synapse Creature of the pyrovore fanclub.
"A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools."- Douglas Adams
Re: 1500/1750 list, how competitive is it? « Reply #5 on Aug 14, 2012, 3:36pm »
I think you are good for two Heavy HQ's at 1750 although I wouldnt take 2 walking ones. Plus as stated above you need some more fire power to deal with Flyers and Mech.
To give you an example this is what I will be testing at 1500 and 1750. 1500, most people feel this is a little overkill on the Hive Gaurd.
How exactly would you do that? Are you swapping powers for TK and hope you roll Gate? I guess with Tervi's and the SL it can be done, but you'll give up a lot of other nice goodies (Endurance for example)
If you are footslogging to the enemy, that 2nd turn charge will be very difficult. (Impossible with a smart opponent)
im new to 40k so i was only thinking of the bog standard deployment, thinking 24" 2 turns =P but i guess the other longer ended setups where the long range shooters will be 3+ turns away from me and still shooting.
Joined: Jan 2011 Gender: Male Posts: 897 Location: South of Heaven
Re: 1500/1750 list, how competitive is it? « Reply #8 on Aug 17, 2012, 3:11pm »
1. Yes, you can.
2. Yeah, that seems to be the smart thing. People will nomally be more scared of the Swarmlord and probably send a lot of missiles his way. The Hive Tyrant has a 2+ save and will shrug off AP3 or worse weapons.
One thing to consider is to give one Tyrant Guard to each. If you roll Iron Arm on one of them, it is useless if he has more than one Guard (because of the majority Toughness rule)
What I said in the last post: With the normal slow speed models you'll not be able to make a turn 2 charge. Their speed (not shooting, just running)will be 6" move + 3 1/2" run = average 9 1/2" per turn. That's 18" in two turns. Only now you cannot charge (6") anymore, because you already ran.
If the opponent would stand and wait on his deployment line (not likely), you would need a 10" charge. Because you can't run in the turn you want to charge, so the 2nd turn's movement is only 6", instead of the average 9 1/2 with run.
Not to rain on your parade. I just want to warn you that it is extremely unlikely to work...
Honorary-Synapse Creature of the pyrovore fanclub.
"A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools."- Douglas Adams
Joined: Jul 2012 Gender: Male Posts: 155 Location: New Orleans, LA
Re: 1500/1750 list, how competitive is it? « Reply #9 on Aug 17, 2012, 5:29pm »
well i was thinking as a newbie and just assuming everyone moves forwards =P but like i said you got me thinking more about wha tthe other person would do if they saw 2 tervs a SL and a HT hightailing right at them and most armies wont even try to engage them before they utterly have to. so my new assumption is that they will probably only move enough to stay within shooting range and try to move away from me as much as possible.
which brings me to a question of would a brood of ystealers laying dormant be worth more than the gargs and maybe remove 1 or 2 hive guard (im thinking of dropping TS from my HT too)? that would leave me with 2x2 Hive guards but i would gain 10 ystealers.
Re: 1500/1750 list, how competitive is it? « Reply #11 on Aug 22, 2012, 9:45am via the ProBoards Mobile App »
Well, some opponents may move forward, like my Terminator list
With the list, I'd seriously reconsider using two Hive Tyrant at 1750pts. That's a lot of points, and so therefore you're missing out on having more models and therefore durability. If the second one was a flyrant I'd feel differently, but it isn't, and is therefore being similar to Swarmy.