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The Tyranid Hive :: Tactics :: Tyranid Army Lists :: 1500/1750 list, how competitive is it?
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revx
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 1500/1750 list, how competitive is it?
« Thread Started on Aug 13, 2012, 6:27pm »

Swarmlord HQ
Hive Tyrant TL Dev, OA, TS, Armoured Shell HQ
Tyrant Guard 2 ST (1 set), Rending
Termagant 10 Dev Troop
Termagant 10 Dev Troop
Termagant 10 Dev Troop
Tervigon 3 225 Crushing Claws, TS, Catalyst, Onslaught, Stinger Salvo or Cluster Spines Troop
Gargoyle 12 AG, TS Fast

1746 total

remove 1 terv and 10 terms and add 10 more gargs for 1500 list
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 Re: 1500/1750 list, how competitive is it?
« Reply #1 on Aug 14, 2012, 10:44am »

I'd want some anti-tank in there really. I'd probably drop the Gargoyles for some Hive Guard...but thats just me.
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 Re: 1500/1750 list, how competitive is it?
« Reply #2 on Aug 14, 2012, 12:51pm »

I have to agree with the6thdegree you really have no antitank shooting in there!
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 Re: 1500/1750 list, how competitive is it?
« Reply #3 on Aug 14, 2012, 2:03pm »

do you think taking out the gargs for just 2 hive guard would make that much difference? thats only 4 shots and i would expect my army to be assualting by turn 2. so i only get 8 shots before the tervs and tyrants are assualting.
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 Re: 1500/1750 list, how competitive is it?
« Reply #4 on Aug 14, 2012, 3:35pm »

How exactly would you do that? Are you swapping powers for TK and hope you roll Gate? I guess with Tervi's and the SL it can be done, but you'll give up a lot of other nice goodies (Endurance for example)

If you are footslogging to the enemy, that 2nd turn charge will be very difficult. (Impossible with a smart opponent)
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 Re: 1500/1750 list, how competitive is it?
« Reply #5 on Aug 14, 2012, 3:36pm »

I think you are good for two Heavy HQ's at 1750 although I wouldnt take 2 walking ones.
Plus as stated above you need some more fire power to deal with Flyers and Mech.

To give you an example this is what I will be testing at 1500 and 1750.
1500, most people feel this is a little overkill on the Hive Gaurd.

= 1750 =

Hive Tyrant - Shell + OA +x2 TL Devourers
Tyrant Guard x3

Flyrant x2 TL Devourers

Troops

Termagants x10
Tervigon
Crushing Claws
x3 Powers
Regen
Toxin Sacs

Termagants x11
Tervigon 245
Crushing Claws
x3 Powers
Regen
Toxin Sacs

Elites

9x Hive Guard

= 1750 =

-----------------------------------------

= 1500 =

Hive Tyrant - Shell + OA +x2 TL Devourers
Tyrant Guard x3

Troops
Termagants x12
Tervigon
Crushing Claws
x3 Powers
Regen
Toxin Sacs

Termagants x11
Tervigon 245
Crushing Claws
x3 Powers
Regen
Toxin Sacs

Elites
9x Hive Guard

= 1500 =

------------------------------------------


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 Re: 1500/1750 list, how competitive is it?
« Reply #6 on Aug 17, 2012, 2:02pm »


Aug 14, 2012, 3:35pm, Lanesend wrote:
How exactly would you do that? Are you swapping powers for TK and hope you roll Gate? I guess with Tervi's and the SL it can be done, but you'll give up a lot of other nice goodies (Endurance for example)

If you are footslogging to the enemy, that 2nd turn charge will be very difficult. (Impossible with a smart opponent)


im new to 40k so i was only thinking of the bog standard deployment, thinking 24" 2 turns =P but i guess the other longer ended setups where the long range shooters will be 3+ turns away from me and still shooting.

you got me thinking =P so new list would be

Swarmlord 1 280
Hive Tyrant 1 275 TL Dev, OA, TS, Armoured Shell
Tyrant Guard 2 120 ST (1 set), Rending
Hive Guard 6 300
Termagant 10 100 Dev
Termagant 10 100 Dev
Tervigon 2 450 Crushing Claws, TS, Catalyst, Onslaught, Stinger Salvo or Cluster Spines
Gargoyle 15 120 AG, TS

i could also mess with the gargs and 1 hive guard for some Ystealers too or some number of zoans if needed, but i already have 4 psykers.
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 Re: 1500/1750 list, how competitive is it?
« Reply #7 on Aug 17, 2012, 2:05pm »

i guess a questions comes up can i bring Tguards for every HT/SL i bring?

i plan on running this setup with HT with shell by himself and the guards with swarmy.
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 Re: 1500/1750 list, how competitive is it?
« Reply #8 on Aug 17, 2012, 3:11pm »

1. Yes, you can.

2. Yeah, that seems to be the smart thing. People will nomally be more scared of the Swarmlord and probably send a lot of missiles his way.
The Hive Tyrant has a 2+ save and will shrug off AP3 or worse weapons.

One thing to consider is to give one Tyrant Guard to each. If you roll Iron Arm on one of them, it is useless if he has more than one Guard (because of the majority Toughness rule)

What I said in the last post: With the normal slow speed models you'll not be able to make a turn 2 charge.
Their speed (not shooting, just running)will be 6" move + 3 1/2" run = average 9 1/2" per turn. That's 18" in two turns. Only now you cannot charge (6") anymore, because you already ran.

If the opponent would stand and wait on his deployment line (not likely), you would need a 10" charge. Because you can't run in the turn you want to charge, so the 2nd turn's movement is only 6", instead of the average 9 1/2 with run.

Not to rain on your parade. I just want to warn you that it is extremely unlikely to work...
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 Re: 1500/1750 list, how competitive is it?
« Reply #9 on Aug 17, 2012, 5:29pm »

well i was thinking as a newbie and just assuming everyone moves forwards =P but like i said you got me thinking more about wha tthe other person would do if they saw 2 tervs a SL and a HT hightailing right at them and most armies wont even try to engage them before they utterly have to. so my new assumption is that they will probably only move enough to stay within shooting range and try to move away from me as much as possible.

which brings me to a question of would a brood of ystealers laying dormant be worth more than the gargs and maybe remove 1 or 2 hive guard (im thinking of dropping TS from my HT too)? that would leave me with 2x2 Hive guards but i would gain 10 ystealers.
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 Re: 1500/1750 list, how competitive is it?
« Reply #10 on Aug 20, 2012, 9:14am »

You'll find opponents generally move backward from Tyranids, not toward them. Turn 3-4 charges are more realistic.

Having some firepower encourages the enemy to either sit still (hiding in cover or being pinned) or come at you to tie up shooty units.
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DarkGuard
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Posted using the ProBoards Mobile AppRe: 1500/1750 list, how competitive is it?
« Reply #11 on Aug 22, 2012, 9:45am via the ProBoards Mobile App »

Well, some opponents may move forward, like my Terminator list :P

With the list, I'd seriously reconsider using two Hive Tyrant at 1750pts. That's a lot of points, and so therefore you're missing out on having more models and therefore durability. If the second one was a flyrant I'd feel differently, but it isn't, and is therefore being similar to Swarmy.
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