| Author | Topic: DON'T PANIC! (Read 670 times) |
Genevaman Hive Tyrant
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|  | DON'T PANIC! « Thread Started on Jun 26, 2012, 1:35am » | |
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Okay... I know everyone here is probably sick of seeing new 6th Ed related threads clogging up all of the main boards on the Hive but I think something in particular needs to be addressed. If there's one trend amongst all of these threads it's stark, blind panic. It shouldn't be.
In several threads people have already began talking about shelving their armies and cursing GW for their ever growing and unwavering preference for Imperial armies. All of this despite the book not even being out yet.
Calm down. Seriously, it's not the end of the world. What we've seen is only a small percentage of the actual rules set and not presented exactly verbatum at that. There is no reason to start gathering the torches and pitchforks at this point. In four days time we will have access to the answers we seek before us in text. The game is going through a significant change. It happens every edition. Armies will take buffs and beatings and the meta and best models will change. Nids are no exception.
Furthermore, even if Nids seem to take a fall one must consider the overall meta itself. The game will change but so will the armies within it. All without exception will shift and re-shape in the coming months as the community gets a feel for this new ground. In 5th it almost took a year before the meta settled and by the end of it certain armies that were thought to be set to thrive started to shrivel away (Chaos Space Marines anyone?) and other armies found themselves with an unexpected footing in the meta (Pre-5th Dark Eldar). In short, anything is possible yet. It is way too soon to be coming to conclusions on the future of the army or waving our arms about doomsaying. We simply don't know what's going to happen yet.
But let's say it all goes to pot. Let's say we do hit our Nadir and we hit it hard. Let's say Nids hit the dirty, smelly cellar that some people grade as "Third Tier" alongside Tau and the Sisters of Battle. Should everyone just pack up and quit? Are Nids done for forever? Are Grey Knights still a weak army that nobody plays? The answer to all of those is a solid 'no'. Every army takes a low stride at some point. That certainly doesn't make them unplayable. I know a Tau player who consistently crushes more 'competitive' armies because he knows his army better. And if anything it will mean a new codex on the horizon sooner than it might have been. If you can't swallow that pill then maybe try taking up a new army and take a break from Nids for a while or hit the casual scene for a bit. Our day will come again. It wasn't too long ago we were rocking 4th Ed with Orks and Eldar. (Anyone who says GW hates Xenos obviously hasn't been playing since before 5th.)
I don't think Nids will kick the bucket in 6th. Will they take a hit? Maybe. Will they improve? Maybe again. Will they change? Most definitely. We just have to 'adapt'. (Ugh... How I hated that phrase when the current codex first came out.) But adaption in an edition is different than with a new codex and, let's face it, it can't get any more restricted than it already is for us.
So take a breather and relax. At the end of the day it's just a game where you move miniatures about. Or better yet, get hyped!
![[image] [image]](http://th06.deviantart.net/fs71/150/i/2012/095/9/0/klopp_fluttershy_is_most_adorable_pony__by_flare3-d4v2kqv.png) Super-psyker-Broodlord-Commandos?! Hell yeah, I want a piece of that!
But most importantly... DON'T PANIC.
Seriously. I'll know. And when I find out I'll finally reveal myself from behind those bedroom curtains and start sprinkling biscuit crumbs across your mattress so you can't sleep comfortably at night. Okay, that warning may have sounded a tad creepier than initially intended but the point still stands regardless.
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Hive Fleet Cthulhu Tyrant Guard
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|  | Re: DON'T PANIC! « Reply #1 on Jun 26, 2012, 2:18am » | |
Panicking makes you tough though.
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Dro Hive Tyrant
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|  | Re: DON'T PANIC! « Reply #2 on Jun 26, 2012, 2:59am » | |
Jun 26, 2012, 2:18am, Hive Fleet Cthulhu wrote:| Panicking makes you tough though. |
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Uhhhhhh
Yea people overreact to every edition/codex/white dwarf. Most people who do, won't actually shelve their armies or boycott GW anyway.
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Wszystko, co następuje, jest wynikiem tego, co tu widzisz.
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WestRider Hive Tyrant
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|  | Re: DON'T PANIC! « Reply #3 on Jun 26, 2012, 3:02am » | |
Seriously, folks. This is now my fourth trip on this ride, and it always looks like everything is doomed forever at this point. Wait another week or so until you actually have the Rulebook in your hands. Even little pieces can make big differences.
Then wait longer, until you've read it through, and gotten more than a few Games in with it. And found some of the things you were reading wrong, because no one gets it all down on the first go.
Everyone panicked before 3rd Ed came out; 3rd Ed did not ruin 40K forever. Everyone panicked before 4th Ed came out; 4th Ed did not ruin 40K forever. Everyone panicked before 5th Ed came out; 5th Ed did not ruin 40K forever. Everyone's panicking now, but 6th Ed isn't going to ruin 40K either.
Even this level of panic honestly doesn't come close to what I saw when 3rd Ed started leaking. People were freaking out because the Leman Russ's front Armour had been reduced by almost half, because they didn't know that the Armour Penetration Rules had changed. People were absolutely losing it over the first pictures of the Baal Predator, because the fact that Assault Cannon were getting hit with the nerfbat hadn't come through, and everyone thought the thing was going to be (more or less) firing 6d3 Krak Missiles every turn.
But you know what? 3rd Ed, while it had it's problems, was not only OK, it was a significant improvement on 2nd in most ways. The things everyone was panicking about didn't end up being problems because there were other changes that made them work.
I don't have the highest opinion of GW's Dev Team, but history shows that they usually end up doing OK.
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|  | Re: DON'T PANIC! « Reply #4 on Jun 26, 2012, 3:50am » | |
OH GOD RANDOM CHARGE LENGTHS WE CAN'T WIN GK OR GTFO OVERWATCH IS OPRESSIVE THROWING MY BUGS INTO A OCEAN OF BURNING BABIES /RAGEQUITBBQWTF!!!!!!
Sorry couldn't help myself.
Even if the rest of 6ths ends up blowing chunks, I already got my wish: vehicles can't live forever just because my rolling sucks eggs (referring to hull points). I'm not kidding, I had 3 Trygons converge on one Rhino (mostly for the extra distance it let me cover) AND NOT KILL IT! I was more than disappointed to say the least.
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Tyranids in 6th 4/3/5 Necrons in 6th 21/3/7 |
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Jabberwocky Hive Tyrant
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|  | Re: DON'T PANIC! « Reply #5 on Jun 26, 2012, 8:30am » | |
I think with the massive powershift towards Jump Infantry and shooty-assaulters we will see a big shift away from vehicles.
BA will certainly love rage bonuses, parry saves, hammer of wrath, increased charge range while shooting pistols and not needing fleet, etc.
More people out of vehicles can only be good for us, especially when they come towards us quicker.
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Hellbreaker Hive Tyrant
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|  | Re: DON'T PANIC! « Reply #6 on Jun 26, 2012, 8:52am » | |
Panick? The only reason I noticed 6th edition even existing was because of a mail I got yesterday (I think at least, I don't check too often.) And whatever feeling I was left with wasn't any other than "That's a sexy gamer's edition" and "Psychic powers ala Fantasy?" along with a bit of "Cool, a minor reason to play 40k again?".
No panic here, just being a bit surprised all these years passed already.
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deathnid Hive Tyrant
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|  | Re: DON'T PANIC! « Reply #7 on Jun 26, 2012, 9:22am » | |
![[image] [image]](http://3.bp.blogspot.com/-iGWlwW73mlI/Tq9a9Xx1qII/AAAAAAAAAT8/FNZsXfYaOgI/s1600/hitchcock%2Bapplause.gif) hmmmm, probably should have found a happier applaud. Great speech Geneva, LEADERSHIP 10. just watch out though you get secondary objective points for killing the leader
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nurglitch Hive Tyrant
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|  | Re: DON'T PANIC! « Reply #8 on Jun 26, 2012, 1:45pm » | |
I think we should encourage quitters to quit. Means that there will be cheap armies to pick up for pennies on the dollar.
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Overread Hive Tyrant
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|  | Re: DON'T PANIC! « Reply #9 on Jun 26, 2012, 2:03pm » | |
ALL YOUR RANDOM PANICKING NOW HAS PONIES IN THREADS AGAIN
Please think of the site - think of the sanity we have here and contain the panic before we break out in an uncontrollable wave of pony stuff. It is your duty as nids to devour not be devoured by ponies!!!
*so yeah like totally calm down everyone? *
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|  | Re: DON'T PANIC! « Reply #10 on Jun 26, 2012, 2:53pm » | |
This thread needs a bit of this
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Logic at work: "Micheal Jackson used to say, "That's just ignorant" a lot. He sucked at Warhammer, too. Coincidence?" -voraciousapathy |
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Devil's Advocate Hive Tyrant
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|  | Re: DON'T PANIC! « Reply #11 on Jun 26, 2012, 4:17pm » | |
+1
Seriously, it's something I've been saying for a while now, maybe not as loudly or clearly - so, well done.
The other thing you may notice are many of the panickers are newer members, younger hobbyists. Some people may just need to go through an edition change to really understand.
Back-slapping and head-patting aside - Two things that I explained the local LGW panicking players:
1. Stop thinking about it as, "this army is going to suck now" or, "that army is going to be stupid powerful now". Instead look at it on a more unit-by-unit basis. For example: going from (IIRC) 3rd-4th meant that beasts were approached differently: They no longer moved 9" and assaulted 9". Instead they moved 6" and assaulted 12". This meant they apparently moved more slowly across the field and that made them more vulnerable to shooting, right? PANIC FEAR OMGWTFBBQSAUCEPEWPEWPEW. What they didn't account for was running for d6", and being able to assault afterwards. Hgaunts suddenly got better instead of worse, so did Raveners. So while we were in 4th ed and running our 3rd ed codex, Hgaunts were right behind Genestealers when vying for "best assault unit in the game". You could run fully assault armies and throw down enough bodies and rending that people want to leave the table crying. So start asking yourself: what works better? What doesn't work as well? 20 Devilgaunts standing next to a Tervigon with Preferred enemy receiving the charge? YES PLEASE.
2. The other thing to kind of think about is what will the new edition be known for? 3rd Edition (again, IIRC) was the Rhino Rush edition. 4th Edition was the Infantry edition. (4.5 made it the assault infantry edition) 5th Edition (in retrospect) was dominated by vehicles I suspect 6th is going to be the Look to the Skies edition, with flyers and jump infantry and so forth all getting some significant bonuses.
Stop looking at what's bad and let go of the past.
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|  | Re: DON'T PANIC! « Reply #12 on Jun 26, 2012, 4:53pm » | |
I panicked because I didn't know what was going to happen. However that is going to change today. I'm just packing my stuff to go take a look at the new Rulebook.
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|  | Re: DON'T PANIC! « Reply #13 on Jun 26, 2012, 7:45pm » | |
If experience has taught me anything its that panicking will get nothing done, chances are we will get nerfs before buffs, and if something new and cool comes out in a codex or rule book..give it a few months or a codex release and space marines will now have a variant of unit or wargear X. As long as everything isn't mounted in a rhino or chimera or some sort ill be happy.
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|  | Re: DON'T PANIC! « Reply #14 on Jun 27, 2012, 11:59am » | |
Jun 26, 2012, 4:17pm, Devil's Advocate wrote: The other thing to kind of think about is what will the new edition be known for? 3rd Edition (again, IIRC) was the Rhino Rush edition. 4th Edition was the Infantry edition. (4.5 made it the assault infantry edition) 5th Edition (in retrospect) was dominated by vehicles I suspect 6th is going to be the Look to the Skies edition, with flyers and jump infantry and so forth all getting some significant bonuses.
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Don't forget the earlier stuff too:
1st Edition/Rogue Trader was an expanded squad-based RPG, with all sorts of randomness and a focus on roleplaying 2nd Edition was Herohammer, with special characters and wargear-pieces dominating play
The game has changed mostly for the better each time. Sure there is stuff from 2nd edition that I still dearly miss (I loved mission cards, where you and your opponent had different missions in the battle--he had to kill your general, but you had to get X number of units off the opposite table edge). But each change has been mostly good--and 'Nids have fared well in every version (2nd and 3rd especially... mmmm)
Cheers.
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