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jinx
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 Noob question cadian/catachan
« Thread Started on Apr 25, 2012, 8:32pm »

hello all,i currently don't play nids anymore because i don't have the tactical sense (yet) to play them,i currently play blood angels,but the first time i used mephiston,i found him to cheese,so i thought about using foot IG with 2-3 tanks,now my question is,does catachan and cadian have differences in rules?
since i play hive fleet behemoth,i'm looking to make a catachan army to replay the battle for tyran someday,but if the rules differ,i'm also fine with cadian for The Battle for Maccarage,gotta love (smashing) dem ultramarines and their "planetary guard"
so anyway thanks for your time! :)
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 Re: Noob question cadian/catachan
« Reply #1 on Apr 25, 2012, 8:37pm »

They don't have any difference in rules, they're just different regiments of Imperial Guard. There's loads you can buy, but only Catachan were popular enough to get their own battleforce alongside the regular Cadian one.

Some of the special characters are specifically from certain regiments - Straken is Catachan, Creed is Cadian - but there's nothing to stop you using them alongside models from different regiments or in the same army. It's literally a visual thing.
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Posted using the ProBoards Mobile AppNoob question cadian/catachan
« Reply #2 on Apr 25, 2012, 8:44pm via the ProBoards Mobile App »

It's one of the many things that GW has 'dumbed-down', to make the game easier for kids.

C:SM used to have the trait system, IG used to have more troop options, 'Nids used to have compounding biomorphs.
All of these could be used to give your army a defined 'feel', or specialisation.

The closest you can do with Cadian/Catachan is by choosing armour options, wargear and special characters. Give Mordians more Comissars, Deathkorps more Chemdogs.

Unfortunately, if you are in a competitive environment, your choices may be made for you.
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 Re: Noob question cadian/catachan
« Reply #3 on Apr 26, 2012, 2:27pm »

oke,thats handy to know,my club members consist of players (of which are in the top tournament players of my country) but i think i'd fare well with IG,i'm kind of a noob player,so they'll take more fun lists than they usually do (yup,i get wiped in turn 3 xD),anyway,thanks for the quick response
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 Re: Noob question cadian/catachan
« Reply #4 on Apr 26, 2012, 5:14pm »

Tank-heavy IG is a great beginner army: not only is it actually a top-tier army in terms of strength, but with a can of spray undercoat in your chosen colour (GW for black or white, Army Painter for other colours), you can have a painted army very quickly!

A few squads of Veterans for troops, Straken for HQ, Marbo because he's awesome, and you've got a strong list. and one that fits Catachan fluff nicely!
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 Re: Noob question cadian/catachan
« Reply #5 on Apr 26, 2012, 8:06pm »

thanks,one(two) last question,would an army with mixed cadian catachan look good?
also,does infantry mixed with tanks work? i've heard of an infantry wave consisting of 3 groups of 50 (each with six power weapons) but i don't plan to make 2 horde army's,
Greetings,TheJinx
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 Re: Noob question cadian/catachan
« Reply #6 on Apr 26, 2012, 9:10pm »

What I do for my IG is get one large infantry unit with a commissar attached for stealth and get chimeras in front of them for screen, giving you a 3+ (theoretically speaking) I think. Other than that I'd take mostly tanks. Oh and deathstrikes. I LOOOOVE deathstrikes ^^

This will ruin cadians for everyone of you: Did it ever occur to you that their vests aren't actually long, but that they are wearing mini skirts? =P
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 Re: Noob question cadian/catachan
« Reply #7 on Apr 27, 2012, 3:41am »


Apr 26, 2012, 8:06pm, jinx wrote:
thanks,one(two) last question,would an army with mixed cadian catachan look good?
also,does infantry mixed with tanks work? i've heard of an infantry wave consisting of 3 groups of 50 (each with six power weapons) but i don't plan to make 2 horde army's,
Greetings,TheJinx


Basic Guard Breakdown:
- Mech: Focuses on Chimerae and the other AV12 Vehicles. Any Infantry (Usually Vet Squads, but a Platoon or two can work) are mounted up, mostly in Chimerae, but possibly a few in Valkyries or Vendettas. Non-Transport Vehicles are mostly Artillery, hidden behind a wall of Chimerae.
- The Goal: To present nothing but AV12 to your Opponent for at least the first couple of Turns, making his Target Priority difficult and denying him use of his lower-Strength weapons

- Hybrid: Lots of Infantry Platoons combined on foot, most Vehicles are Russ variants. 40 plus a Commissar or two is usually about the right size for these Platoons, 50 gets too inflexible. Two Commissars per Platoon gives you the option to split into two Blobs of 20 when you need the flexibility.
- The Goal: To deny your Opponent effective use of his mid-strength (8 or less) Weapons by offering him only AV14 and basic Guardsmen as targets. Use the Infantry to keep the nastier short-ranged stuff (Melta, etc.) from getting into effective Range on the Heavy Tanks.

- Infantry: What it says on the tin. Lots of Infantry Platoons, again usually around 40 strong. Vehicles are restricted to maybe an Artillery piece if you think you'll reliably be able to hide it, and possibly some Outflanking Scout Sentinels and/or Valkyries/Vendettas.
- The Goal: Similar to Hybrid, but even more so. 40K 5th Ed is focused on taking out Vehicles, and most of the Weapons used to do that are really inefficient when forced to shoot at cheap Infantry.

- Air Cav: In purest form, nothing but Infantry (usually Vet Squads) mounted in Valkyries and Vendettas.
- The Goal: Mobility. An Air Cav list can run circles around anybody but Eldar, Dark Eldar and (when the Scythes come out) some Necron Builds. Downside is that it's possibly even more fragile than those in some ways.

Hybrid is my favorite, and I know a few other people who are of the opinion that it's the strongest Build Guard can bring, but Mech is probably the simplest to play.

@Andy089: I've actually seen them painted up as Kilts. Worked pretty well.
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 Re: Noob question cadian/catachan
« Reply #8 on Apr 27, 2012, 8:02am »

thanks alot Westrider,now i know more or less wat to do,i think i'll start with mech and work my way up to Hybrid (if my wallet allows me :P)
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 Re: Noob question cadian/catachan
« Reply #9 on Apr 27, 2012, 1:23pm »

I must say though for imperial guard there is nothing like an Infantry army. You have up to 150 models in a single FoC choice and you can play the cruel commander who sends his infantry into a meat grinder just to destract them from the heavy weapons that are slowly moving into range to ahniahlate them.

I think my list is something like
Command platoon (in a chimera)
Lord Comissar (in one of the platoons)
Infantry platoon (Platoon command, 2-3 Infantry squads, heavy weapons team)
Infantry platoon (Platoon command, 2-3 Infantry squads, heavy weapons team)
Infantry platoon (Platoon command, 2-3 Infantry squads, heavy weapons team)
Infantry platoon (Platoon command, 2-3 Infantry squads, heavy weapons team)
Infantry platoon (Platoon command, 2-3 Infantry squads, heavy weapons team)
Veteran squad (in a valkyie vendetta)
Hellhound

this plus the various weapons you can give normal soldiers (anything from meltagun to flamer) insures that I can get alot of firepower to the opponent. even if my army has taken alot of casualties I can still win.
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 Re: Noob question cadian/catachan
« Reply #10 on Apr 27, 2012, 3:46pm »

would a battleforce be a good start?
Then after that i'd prehaps get a HQ that can outspeed eldar,outshoot tau and make a fool of genestealers in CC,but that'd require a tactical geni-CREEEEEEEEEED
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 Re: Noob question cadian/catachan
« Reply #11 on Apr 27, 2012, 5:41pm »


Apr 27, 2012, 3:46pm, jinx wrote:
would a battleforce be a good start?
Then after that i'd prehaps get a HQ that can outspeed eldar,outshoot tau and make a fool of genestealers in CC,but that'd require a tactical geni-CREEEEEEEEEED


That is a good start. You can create a Company Command squad and 2 veteran squads and a sentinel. That can give you about 500 points if you give them alot of equipment. then 3 chimeras will give you a nice mobile force for small games.
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 Re: Noob question cadian/catachan
« Reply #12 on Apr 27, 2012, 6:30pm »

okey,thanks,that'd be 185 euros,so maybe once my birthday comes in july i'll have enough,anyway,thanks alot,after the chimeras,what'd i add for the mech list?
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 Re: Noob question cadian/catachan
« Reply #13 on Apr 27, 2012, 7:57pm »

If your looking for firepower you cant go wrong with a leman russ kit. A standard leman russ is cheap (points wise) and can dish out high strength large blasts also you can take them in units of three.

alternatively the manticore is a good choice alot of tournament players take.

then there is the deathstrike missile launcher, basically a chimera mounted V2 rocket, it is very fun to play and can deal a ton of damage with an enormous blast radius (which I forget the actual size if someone can help me out) the only thing is it takes some time to actually fire.

If you want other artillary look into the entries under the basilisk patterns. they can deal long range damage to your opponents infantry models.

Also maybe I missed it but do you have the codex? that should be your first purchase if you dont already have it.
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 Re: Noob question cadian/catachan
« Reply #14 on Apr 27, 2012, 8:58pm »

no,that indeed will be my first purchase,once i get my money (i'm only 14 so i just get 25 a month from my mom) 1 thing that seemed to come to mind is all tanks can be taken in groups of 3? once i'll have the codex i'll probably know,but due to having ADHD (paining with it is a pain,believe me,i usually basecoat a bolt pistol and call it a day) i'm impatient
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